#include "nw_i0_generic" void main() { object oTarget = GetLastDisturbed(); //盗んだ相手と戦って無い場合は、戦います if (GetIsObjectValid(oTarget) && !GetIsFighting(OBJECT_SELF)) { DetermineCombatRound(oTarget); } if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) { SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DISTURBED)); } }